![]() Play it over and over again, you deserve it. And like the original, every decision you make changes the flow of the story. It feels more grounded because of its lack of the supernatural, helping make the story options connect and more importantly, resonate. It’s a powerful narrative on growing up, loss, and emotions. The prequel focuses on the relationship between Chloe and Rachel before the events of Life is Strange. It’s very much focused on how you want to tell the story, and the branching narratives mean that it merits a few playthroughs just so you can see just how far the ripples of your actions and words stretch.Īnd when you’ve done that, go play Before the Storm. Across three episodes you uncover a terrible secret about what happened to a missing girl, Rachel Amber, who happened to be incredibly important to Chloe. The original Life is Strange tells the story of Max Caulfield and her friend Chloe Price facing the perils of adolescence, love, and an impending supernatural, town-destroying, storm. It seems almost mean to bundle both these brilliant episodic titles into one entry for the best game stories, but they’re best experienced as one package. Platforms: PC, Xbox One, Xbox Series X/S, PS4, PS5, Switch Horizon Zero Dawnĭeveloper: Dontnod Entertainment/Deck Nine ![]() A fully-fledged psychopath, played with wonderful glee by Steven Ogg, GTA finally has a vehicle for its frenzied bloodbaths in the form of an unrepentant character who couldn’t care less about ludonarrative dissonance. Knowing and loyal, you want to actively limit the damage you do when the game puts you in the role of the young carjacker. Presented as miserable and remorseful, Michael isn’t the guy you do drive-by shootouts with. Such is the quality of the voice acting and mission structure, you’ll find yourself subconsciously role-playing whoever you think Franklin and co. Thanks to its innovative character-swapping gameplay, GTA 5 lets you live three very distinct lives over the course of a single campaign. Most of the time though, this Los Santos yarn is way too hard to pin down… and that’s a compliment. At times it’s a wisecracking take on Michael Mann’s Heat – those headline scores are incredible. The most subversive story Rockstar has ever told in GTA is also the series’ best. The stuff I said up there is the full answer to this question, but, in short: "No, there aren't really multiple endings.Platforms: PC, PS4, PS5, Xbox One, Xbox Series X/S So from how i understand it, there are different dialogues throughout the game, depending on your choices, but that doesn't seem to resolve in multiple different endings. ![]() Beyond that, we've tried to infuse the world with enough space and points of interest for it to be convincing and to stand up to player exploration and curiosity. You aren't going to be unlocking a bunch of endings or finding crafting components or doing "side quests." (All those things are great, but not what this particular game is about.) The world and game are built to support a particular story, which we did our best to tell, and to facilitate two fully-realized characters, which we did our best to outfit with enough player responsiveness to create a meaningful sense of interactivity and realism. It is a narrative game first and foremost. If people like spending time in the game enough to play it again, I could imagine dedicating more time and energy to poking into all the corners.Īll that said, this isn't The Elder Scrolls or Dragon Age. Generally speaking, I suspect people's first playthroughs will be somewhat non-intentional. I think it would be hard to find "everything" unless you have explored the world pretty thoroughly and know your way around the map. Most of the people I've seen play through the entire game have found different instances of these things. There are also locations and things to find in the world that are not required by or even related to the main story of the story. ![]() That's one of the big things that will differentiate multiple playthroughs. Chrisremo a écrit :There is far more dialogue in the game than you could ever see in a single playthough, and much of that different dialogue is mutually exclusive, which means if you say one thing rather than another thing, it will affect what happens next, and you can't go back and "change what you said".
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